All 117 effects
Every one is an ordinary emitter once you apply it — open it up and change anything.
Press ✨ Effects under the scene list in the editor and pick one. It drops straight in, already running. Nothing here is a special case or a locked preset: the moment it lands it is a normal emitter with all 112 properties open to you.
- Scenes marked with an orange edge build several emitters at once, wired together.
- Everything exports — Spine JSON, PNG sequence, MP4, WebM, GIF, WebP, SVG or a web bundle.
- Free for anything you make, including work you sell.
Scenes 3
Volcano Eruption scene
Four layers: the blast ring, the lava throw, the ash column and the embers riding it
Summoning Circle scene
A ring that turns, runes lifting off it, and a core that answers
Fireworks Show scene
Three shells that launch, burst and glitter — one colour each, easy to change
Bursts 15
Damage Spark
The little jolt of sparks when something takes a hit
Landing Puff
The dust that lifts when something lands — small, wide and quick
Freeze Crack
Ice locking on: a ring snaps out and shards settle where they land
Glass Shatter
A pane going out — shards that tumble, fall and bounce once
Ground Slam Dust
Dust shoved outward along the floor by something heavy landing
Slash Arc
A blade's path — the arc, then the sparks it leaves behind
Frost Nova
Ice thrown outward and stopped dead — the cold half of a shockwave
Anime Impact Flash
The one-frame radial flash a hit lands on — gone in a fifth of a second
Ice Shards
A cold crack: splinters out, frost glints after
Dirt Splatter
Earth thrown up and falling back — the Synty staple
Rubble Burst
Tumbling chunks with weight — explosion debris that lands
Sparkler
A handheld firework fizzing in every direction
Celebration Burst
One-shot pop of sparks and confetti
Shockwave Ring
A single ring expanding and fading
Impact Debris
Chunks thrown out and pulled down
Fire 13
Forge Sparks
Hammer on hot metal — sparks that hit the floor and skitter out
Dragon Breath
A held cone of fire, thickening as it leaves the mouth
Fire Tornado
A column of fire turning on its own axis, climbing as it goes
Backdraft Roll
Fire rolling outward along the ground, the way it comes through a doorway
Blue Flame
The gas-burner variant of Flipbook Fire
Ghost Fire
Cold green flames for the haunted variant
Flipbook Fire
Sixteen drawn flame frames looping — animation from the sheet, not physics
Flamethrower
A pressurised sideways jet of animated flame
Lava Spurts
Molten gobs arcing out and falling back
Explosion
A single blast: fire core, spark shrapnel and smoke that lingers
Muzzle Flash
One frame of light and a few sparks — the shot, not the smoke
Torch Flame
A steady upward flame
Rising Embers
Slow sparks drifting upward
Smoke 6
Incense Curl
One thin thread of smoke wandering upward
Smoke Rings
Rings blown one at a time, widening and softening as they climb
Locomotive Chuff
Hard puffs on a beat, the way a stack throws them
Toxic Cloud
The poison variant of animated smoke
Chimney Smoke
Thick smoke billowing up
Dust Kick
A low puff spreading outward
Water 12
Splash Ring
Something hits water: a ring runs out and droplets jump the other way
Poison Bubbles
Something sickly boiling — fat bubbles rising and bursting
Ocean Spray
Wind tearing the top off a wave and carrying it sideways
Bubble Column
A vent on the seabed — bubbles wobbling up and swelling as they rise
Geyser
A hard vertical jet that breaks into droplets at the top
Ripple Rings
Rings spreading on a surface, one after another
Poison Drip
Slow toxic drops, heavy and green
Waterfall
A curtain of water falling, breaking into foam at the bottom
Steam Vent
Hot vapour rising and spreading — a pipe, a grate, a hot spring
Splash
Droplets thrown up and falling back
Rising Bubbles
Bubbles drifting upward underwater
Rain
Streaks falling with a slight slant
Magic 20
Electric Shock
A jolt of current - bolts snapping on and off around a point
Heal Burst
Green motes lifting off - the one everybody reads as healing
Necrotic Miasma
Sick green fog that sinks and pools instead of rising
Time Rewind
Motes running backward into a point and winking out
Falling Star Wish
One star crossing the sky, trailing and gone
Black Hole
Everything falling inward and swept around as it goes
Soul Ascend
Pale wisps spiralling up and thinning out
Pixie Dust
A golden glitter wake in world space
Ghost Wisps
Pale shapes drifting up and dissolving
Electric Zap
Arcs flickering through sixteen bolt shapes
Enchant Glitter
Slow violet glints wandering upward off an enchanted thing
Warp Tunnel
Rings collapsing into the centre — motion by shrinking, not travel
Shield Shimmer
Glints popping across a guarded surface
Lightning Arc
Bolts snapping into existence and gone again — electric, not glowing
Energy Blast
A charged projectile with a streaking tail — point it with the emitter's rotation
Magic Aura
A slow ring of light that hangs around something, pulled inward so it orbits
Portal Vortex
Everything spiralling into one point — a doorway opening
Healing Motes
Gentle lights drifting upward — recovery, blessing, a pick-up
Arcane Orbit
Motes circling a centre
Rune Sparkle
Sharp glints appearing and vanishing
Cartoon 12
Anger Steam
Two jets of temper venting upward, fast and small
Dizzy Stars
Stars going round overhead after a knock on the head
Toon Explosion
One drawn fireball playing through its frames — pop, hold, gone
Poof Vanish
The classic disappear puff — hard circles flying apart
Hit Stars
Stars knocked out of something on impact
Love Hearts
Hearts drifting up and swaying
Rainbow Trail
A hue-cycling ribbon — parent it to anything that moves
Bubble Pop
Bubbles swelling until they burst
Cartoon Fire
Chunky hand-drawn flames — a hard shape, not a glow
Speed Lines
Streaks rushing past — the cartoon way to say fast without moving anything
Cartoon Puff
Chunky comic puff, quick in and out
Star Pop
Cartoon stars flung outward
Ambient 16
Wind Gust
A gust crossing the frame, carrying a few leaves with it
Aurora Veil
Slow curtains of green and violet light, drifting sideways
Cherry Blossom Drift
Petals turning over as they fall — sakura, not autumn
Hyperspace Jump
Stars stretching out of the centre as the jump takes hold
Snow Storm
The blizzard variant: fast, wind-torn, sideways
Ember Rain
Burning flecks sifting down after a blaze
Meteor Shower
Small fast heads raking the sky in parallel
Comet
A bright head streaking down the sky, tail written by trails
Matrix Code Rain
Columns of green glyphs falling — the head bright, the tail decaying
Ash Fall
Tiny grey flakes sifting down after a fire
Autumn Fall
Leaves turning over as they come down, slower than they look
Falling Leaves
Leaves drifting down and tumbling as they go
Fireflies
Slow lights wandering and blinking — a night meadow
Fog Bank
Low, slow haze drifting sideways — depth without cost
Dust Motes
Slow specks drifting in light
Falling Snow
Flakes drifting down and sideways
UI 20
Coin Pop
Coins bursting up and falling back - the pickup everyone knows
Star Rating Pop
One star landing with a flash behind it - the end-of-level beat
Combo Flash
A hard radial flash for a combo or a crit - over in a blink
Coin Magnet
Coins pulled in from off-screen to the counter
Rank Up Beam
A column of light with sparks climbing it
Win Rays
Rotating light rays behind a winning symbol — seamless loop
Pulse Glow
A breathing aura for anything that wants attention — seamless loop
Shine Sweep
A specular bar sweeping across a symbol, resting, sweeping again
Object Reveal
The presentation flash: a ray flash, a star pop, glow settling
Big Win
The jackpot moment on repeat: coins, stars and confetti fountains
Idle Shimmer
Sparse glints for the attract state — quiet, endless
Star Pickup
The collectable moment: a star rising and shrinking away
Victory Stars
A celebratory fountain of stars and coins
Coin Fountain
Recognisable coins rather than gold dots, tumbling and held on the canvas
Level Up
A ring expanding out of the character with sparks riding it
Confetti Burst
Paper thrown upward that tumbles down — a win, a completion
Jackpot Coins
Coins fountaining up and raining back, with a glint on each
Sparkle Trail
A dusting of glints that follows whatever it is parented to
Button Glow
A soft pulse behind a control
Coin Shower
Rewards raining down the screen