All 119 effects

Every one is an ordinary emitter once you apply it — open it up and change anything.

94 of these loop, and every one of them repeats exactly — the last frame of a cycle flows into the first with no drift at all. That is checked on every release across the whole library, and a single particle out of place fails the build.

Press ✨ Effects under the scene list in the editor and pick one. It drops straight in, already running. Nothing here is a special case or a locked preset: the moment it lands it is a normal emitter with all 112 properties open to you.

Scenes 5

Festival Fireworks playing

Festival Fireworks scene

A peony shell that opens straight into gold star-streaks, drooping tips and lingering embers

Campfire playing

Campfire scene

Four layers the way a real fire is built: glow, flame, embers, smoke

Volcano Eruption playing

Volcano Eruption scene

Four layers: the blast ring, the lava throw, the ash column and the embers riding it

Summoning Circle playing

Summoning Circle scene

A ring that turns, runes lifting off it, and a core that answers

Fireworks Show playing

Fireworks Show scene

Three shells that launch, burst and glitter — one colour each, easy to change

Bursts 15

Damage Spark playing

Damage Spark

The little jolt of sparks when something takes a hit

Landing Puff playing

Landing Puff

The dust that lifts when something lands — small, wide and quick

Freeze Crack playing

Freeze Crack

Ice locking on: a ring snaps out and shards settle where they land

Glass Shatter playing

Glass Shatter

A pane going out — shards that tumble, fall and bounce once

Ground Slam Dust playing

Ground Slam Dust

Dust shoved outward along the floor by something heavy landing

Slash Arc playing

Slash Arc

A blade's path — the arc, then the sparks it leaves behind

Frost Nova playing

Frost Nova

Ice thrown outward and stopped dead — the cold half of a shockwave

Anime Impact Flash playing

Anime Impact Flash

The one-frame radial flash a hit lands on — gone in a fifth of a second

Ice Shards playing

Ice Shards

A cold crack: splinters out, frost glints after

Dirt Splatter playing

Dirt Splatter

Earth thrown up and falling back — the Synty staple

Rubble Burst playing

Rubble Burst

Tumbling chunks with weight — explosion debris that lands

Sparkler playing

Sparkler

A handheld firework fizzing in every direction

Celebration Burst playing

Celebration Burst

One-shot pop of sparks and confetti

Shockwave Ring playing

Shockwave Ring

A single ring expanding and fading

Impact Debris playing

Impact Debris

Chunks thrown out and pulled down

Fire 13

Forge Sparks playing

Forge Sparks

Hammer on hot metal — sparks that hit the floor and skitter out

Dragon Breath playing

Dragon Breath

A held cone of fire, thickening as it leaves the mouth

Fire Tornado playing

Fire Tornado

A column of fire turning on its own axis, climbing as it goes

Backdraft Roll playing

Backdraft Roll

Fire rolling outward along the ground, the way it comes through a doorway

Blue Flame playing

Blue Flame

The gas-burner variant of Flipbook Fire

Ghost Fire playing

Ghost Fire

Cold green flames for the haunted variant

Flipbook Fire playing

Flipbook Fire

Sixteen drawn flame frames looping — animation from the sheet, not physics

Flamethrower playing

Flamethrower

A pressurised sideways jet of animated flame

Lava Spurts playing

Lava Spurts

Molten gobs arcing out and falling back

Explosion playing

Explosion

A single blast: fire core, spark shrapnel and smoke that lingers

Muzzle Flash playing

Muzzle Flash

One frame of light and a few sparks — the shot, not the smoke

Torch Flame playing

Torch Flame

A steady upward flame

Rising Embers playing

Rising Embers

Slow sparks drifting upward

Smoke 6

Incense Curl playing

Incense Curl

One thin thread of smoke wandering upward

Smoke Rings playing

Smoke Rings

Rings blown one at a time, widening and softening as they climb

Locomotive Chuff playing

Locomotive Chuff

Hard puffs on a beat, the way a stack throws them

Toxic Cloud playing

Toxic Cloud

The poison variant of animated smoke

Chimney Smoke playing

Chimney Smoke

Thick smoke billowing up

Dust Kick playing

Dust Kick

A low puff spreading outward

Water 12

Splash Ring playing

Splash Ring

Something hits water: a ring runs out and droplets jump the other way

Poison Bubbles playing

Poison Bubbles

Something sickly boiling — fat bubbles rising and bursting

Ocean Spray playing

Ocean Spray

Wind tearing the top off a wave and carrying it sideways

Bubble Column playing

Bubble Column

A vent on the seabed — bubbles wobbling up and swelling as they rise

Geyser playing

Geyser

A hard vertical jet that breaks into droplets at the top

Ripple Rings playing

Ripple Rings

Rings spreading on a surface, one after another

Poison Drip playing

Poison Drip

Slow toxic drops, heavy and green

Waterfall playing

Waterfall

A curtain of water falling, breaking into foam at the bottom

Steam Vent playing

Steam Vent

Hot vapour rising and spreading — a pipe, a grate, a hot spring

Splash playing

Splash

Droplets thrown up and falling back

Rising Bubbles playing

Rising Bubbles

Bubbles drifting upward underwater

Rain playing

Rain

Streaks falling with a slight slant

Magic 20

Electric Shock playing

Electric Shock

A jolt of current - bolts snapping on and off around a point

Heal Burst playing

Heal Burst

Green motes lifting off - the one everybody reads as healing

Necrotic Miasma playing

Necrotic Miasma

Sick green fog that sinks and pools instead of rising

Time Rewind playing

Time Rewind

Motes running backward into a point and winking out

Falling Star Wish playing

Falling Star Wish

One star crossing the sky, trailing and gone

Black Hole playing

Black Hole

Everything falling inward and swept around as it goes

Soul Ascend playing

Soul Ascend

Pale wisps spiralling up and thinning out

Pixie Dust playing

Pixie Dust

A golden glitter wake in world space

Ghost Wisps playing

Ghost Wisps

Pale shapes drifting up and dissolving

Electric Zap playing

Electric Zap

Arcs flickering through sixteen bolt shapes

Enchant Glitter playing

Enchant Glitter

Slow violet glints wandering upward off an enchanted thing

Warp Tunnel playing

Warp Tunnel

Rings collapsing into the centre — motion by shrinking, not travel

Shield Shimmer playing

Shield Shimmer

Glints popping across a guarded surface

Lightning Arc playing

Lightning Arc

Bolts snapping into existence and gone again — electric, not glowing

Energy Blast playing

Energy Blast

A charged projectile with a streaking tail — point it with the emitter's rotation

Magic Aura playing

Magic Aura

A slow ring of light that hangs around something, pulled inward so it orbits

Portal Vortex playing

Portal Vortex

Everything spiralling into one point — a doorway opening

Healing Motes playing

Healing Motes

Gentle lights drifting upward — recovery, blessing, a pick-up

Arcane Orbit playing

Arcane Orbit

Motes circling a centre

Rune Sparkle playing

Rune Sparkle

Sharp glints appearing and vanishing

Cartoon 12

Anger Steam playing

Anger Steam

Two jets of temper venting upward, fast and small

Dizzy Stars playing

Dizzy Stars

Stars going round overhead after a knock on the head

Toon Explosion playing

Toon Explosion

One drawn fireball playing through its frames — pop, hold, gone

Poof Vanish playing

Poof Vanish

The classic disappear puff — hard circles flying apart

Hit Stars playing

Hit Stars

Stars knocked out of something on impact

Love Hearts playing

Love Hearts

Hearts drifting up and swaying

Rainbow Trail playing

Rainbow Trail

A hue-cycling ribbon — parent it to anything that moves

Bubble Pop playing

Bubble Pop

Bubbles swelling until they burst

Cartoon Fire playing

Cartoon Fire

Chunky hand-drawn flames — a hard shape, not a glow

Speed Lines playing

Speed Lines

Streaks rushing past — the cartoon way to say fast without moving anything

Cartoon Puff playing

Cartoon Puff

Chunky comic puff, quick in and out

Star Pop playing

Star Pop

Cartoon stars flung outward

Ambient 16

Wind Gust playing

Wind Gust

A gust crossing the frame, carrying a few leaves with it

Aurora Veil playing

Aurora Veil

Slow curtains of green and violet light, drifting sideways

Cherry Blossom Drift playing

Cherry Blossom Drift

Petals turning over as they fall — sakura, not autumn

Hyperspace Jump playing

Hyperspace Jump

Stars stretching out of the centre as the jump takes hold

Snow Storm playing

Snow Storm

The blizzard variant: fast, wind-torn, sideways

Ember Rain playing

Ember Rain

Burning flecks sifting down after a blaze

Meteor Shower playing

Meteor Shower

Small fast heads raking the sky in parallel

Comet playing

Comet

A bright head streaking down the sky, tail written by trails

Matrix Code Rain playing

Matrix Code Rain

Columns of green glyphs falling — the head bright, the tail decaying

Ash Fall playing

Ash Fall

Tiny grey flakes sifting down after a fire

Autumn Fall playing

Autumn Fall

Leaves turning over as they come down, slower than they look

Falling Leaves playing

Falling Leaves

Leaves drifting down and tumbling as they go

Fireflies playing

Fireflies

Slow lights wandering and blinking — a night meadow

Fog Bank playing

Fog Bank

Low, slow haze drifting sideways — depth without cost

Dust Motes playing

Dust Motes

Slow specks drifting in light

Falling Snow playing

Falling Snow

Flakes drifting down and sideways

UI 20

Coin Pop playing

Coin Pop

Coins bursting up and falling back - the pickup everyone knows

Star Rating Pop playing

Star Rating Pop

One star landing with a flash behind it - the end-of-level beat

Combo Flash playing

Combo Flash

A hard radial flash for a combo or a crit - over in a blink

Coin Magnet playing

Coin Magnet

Coins pulled in from off-screen to the counter

Rank Up Beam playing

Rank Up Beam

A column of light with sparks climbing it

Win Rays playing

Win Rays

Rotating light rays behind a winning symbol — seamless loop

Pulse Glow playing

Pulse Glow

A breathing aura for anything that wants attention — seamless loop

Shine Sweep playing

Shine Sweep

A specular bar sweeping across a symbol, resting, sweeping again

Object Reveal playing

Object Reveal

The presentation flash: a ray flash, a star pop, glow settling

Big Win playing

Big Win

The jackpot moment on repeat: coins, stars and confetti fountains

Idle Shimmer playing

Idle Shimmer

Sparse glints for the attract state — quiet, endless

Star Pickup playing

Star Pickup

The collectable moment: a star rising and shrinking away

Victory Stars playing

Victory Stars

A celebratory fountain of stars and coins

Coin Fountain playing

Coin Fountain

Recognisable coins rather than gold dots, tumbling and held on the canvas

Level Up playing

Level Up

A ring expanding out of the character with sparks riding it

Confetti Burst playing

Confetti Burst

Paper thrown upward that tumbles down — a win, a completion

Jackpot Coins playing

Jackpot Coins

Coins fountaining up and raining back, with a glint on each

Sparkle Trail playing

Sparkle Trail

A dusting of glints that follows whatever it is parented to

Button Glow playing

Button Glow

A soft pulse behind a control

Coin Shower playing

Coin Shower

Rewards raining down the screen

The 57 built-in sprites used by the effects above

GlowsSoft Glow, Wide Haze, Tight Core, Halo Ring, Thin Ring, Light Orb SparksZap Sheet 4x4, Hard Spark, Spark Streak, Long Trail, Four Point Star, Six Point Star, Twinkle SmokeSmoke Puff A, Smoke Puff B, Smoke Puff C, Dust Cloud, Smoke Sheet 4x4, Poof Sheet 4x4 FireCartoon Flame, Explosion Sheet 4x4, Flame Sheet 4x4, Flame Body, Ember, Fire Wisp, Heat Puff WaterDroplet, Bubble, Splash Shard, Foam Blob MagicRune Glow, Arcane Ring, Sparkle Cross, Shockwave Sheet 4x4 DebrisConfetti Shard, Glass Splinter, Soft Square, Hard Square, Pebble ShapesHeart, Star Solid, Rubble Chunk, Matrix Glyph A, Matrix Glyph B, Matrix Glyph C, Lightning Bolt, Arc Segment, Leaf, Coin Face, Speed Line LensComet Head, Rays Sheet 4x4, Gleam Sheet 4x4, Pulse Sheet 4x4, Anamorphic Streak, Star Flare, Bloom Dot